Friday, 8 August 2014

CHARACTER RIG

I HAVE RECENTLY MADE A CHARACTER BASED ON A BLACK AND WHITE SUITED MAN HOLDING A PHONE. THE CHARACTER IS FULLY RIGGED AND SKINNED. I HAVE REFERENCED THE CHARACTER SO I CAN GO BACK AND WORK ON THE LEGS LATER AS THEY ARE LACKING SOME IMPORTANT PAINTING IN THE WEIGHTS STILL.



(DOES ANYONE REMEMBER THIS TRACK FROM THE MATRIX?) ;)
"THEY ARE COMING FOR YOU NEO, AND I DON'T KNOW WHAT THEY'RE GOING TO DO"

Friday, 1 August 2014

Girl Run Cycle

Hi, I've managed to Rig and skin My Girl onto Human IK Character controls. This is my first time using them and boy were there some troubles on the way. but ploughed through. still have to go back in and save the head movement but the legs are working great.

Monday, 14 July 2014

Spawn Model in Zbrush

Jumped into Zbrush this weekend and did some modelling. This is the Comic character I base my model on. Still in a W.I.P on fixing the OBJ file into Z brush not sure why I have a geometry problem coming up.






Wednesday, 9 July 2014

c4D Rose

YEe!. today I made a rose and I think I out did myself! ohrah!

Tuesday, 8 July 2014

Low Polly Tree house

A low poly Tree house model with a bit of lighting I did today. For the sake of moving on to work on more complicated practises in C4D I have decided this is as far as ill take it for now.

Sunday, 6 July 2014

Island Floating In Space

This was Great learning there was a clock in C4D you can twist to change the time of day in your scene.
I also used cloth to create better thickness in the tent and spawned trees using simulators.

Tropical Logo

Here I wanted to make an App button. Got to grips with Capping and Importing Illustrator files in with a great plug in I found CV ArtSmart.


C4D Pokemon Balls

Pokemon Balls, Here I was figuring out a studio layout working with Booles and polygone selection tags for the red and white. also target lighting and lofting and planes with just luminance to give that quality of reflection in the render.

C4D Stag

here is a quick Stag, This took 1 hour with getting to grips with Imageplanes. Allot similar to Maya but having lots of fun with sweeps and lofting an n-side to get this. Finding a much easier workflow to Maya.
Here are my references.




C4D Cookies

Modelling in C4D rendering with Noise in every aspect including the displacer and bump layers.

First Render. Turned out looking very uncooked.

Second render. I little more time spent playing with settings.



My InHead Animation Video

This is the finished animation studying shapes in Adobe AfterEffects. I look back on this piece thinking how i could improved it. It has definitely taken me a step further in improving my skills to work around creative challenges within the software.

Thursday, 13 March 2014

Optical Poem



Hey people looking to view what I'm currently up too.
Currently going down the rout of after effects and animating shapes for a record label for a bands single.


I started blocking out some graphics to get me going.


Then I copied a sample

 These are some animations so sample movement. The colours and textures are modern but that can come later.


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Channa Art Influences 
Outcome









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Saturday, 25 January 2014

Dress Test

Just a quick dress test on a project. I built my character in maya today and am now to rig it tomorrow.
Im also hopefully going to use the hunamIK that i never knew existed till now!!!!!
I wish I could afford to get 2013 or 14 Maya.. the tools to make you faster i am just so envious of. they look awesome



Im going to have to sleep on how this is going to crease and overlap as beautifully as flash :0?

Wednesday, 22 January 2014

Curtsy Girl




Hey here is a follow up on my experimentation of the Dress I was experimenting on HERE
and yes yes yes I should of put the over lap in my hair :P oops

Tuesday, 21 January 2014

Showreel Extras

New year and Prepping for new show reel addons here is a few after effects designs Id love to add I have achieved.









(3D words in after effects!)



Earth Tests

Some Insperation on traveling got me thingking how to do some globe pointing in Maya. I made a globe using a Vector of a map I did in Illustrator. I also though how I would do this in After effects and after a bit got to grips with it and came up with this:

Flash Dress (Adobe Flash that is perverts :p)

Here Is a dredd I did in Flash. This is the first go. I can see be behavior of the skirt isnt very effective with my placing and number of joints. The Skirt aswell as the joints were duplicated and placed under the skirt to creat the back of the skirt (in a darker shade) I also but the legs in order of layers. The joint tool was handy but I could not key any of the control points on the vector shape. You could however create easy and fast waves in the skirt providing you didnt overlap. Overlapping created a backface culling effect.
The reason with the gap in the dress was there was some rouge control point in the vector shap that did not want to do anything. not sure why it was messing with the whole of flash so I am just taking it as a one off error that adobe needs to fix. Here is a quick Test Im really Impressed with myself to get such nice overlap in this experiment :)